Supported Platforms & Engines
Endemic+ supports the most popular game engines and platforms. Whether you're building for mobile, PC, web, or a platform ecosystem, there's an integration path for your game.
Last update
May 7, 2026
Supported Game Engines
Each engine has its own SDK and integration guide. The core concepts are the same across all of them — install, authenticate, link assets, and go live.

Unity
Full SDK support for 2D and 3D games. Covers SpriteRenderer, UI Image, and Renderer-based surfaces. The most mature integration with the deepest feature set.
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Roblox
Lua-based integration for Roblox experiences. Works with the Roblox runtime and supports surface-based placements within the platform's ecosystem.
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PhaserJS
JavaScript SDK for browser-based 2D games built with Phaser. Integrates with the canvas rendering pipeline for texture-based placements.
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Three.js
JavaScript SDK for 3D web experiences. Supports material and texture swapping on 3D meshes with manual render control.
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Fortnite (UEFN)
Integration for Unreal Editor for Fortnite experiences. Works within UEFN's runtime constraints and supports surface-based placements.
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Endemic+ works wherever your game runs. Here's what's supported across target platforms.
Mobile
- iOS (iPhone & iPad)
- Android (phones & tablets)
- Supported via Unity SDK
Desktop
- Windows
- macOS
- Linux
- Supported via Unity SDK
Web
- Browser-based games
- Supported via PhaserJS and Three.js SDKs
- Works on all modern browsers
Roblox
- Roblox Player (desktop & mobile)
- Supported via Roblox SDK
- Cross-platform within the Roblox ecosystem
Fortnite
- Fortnite Creative / UEFN
- Supported via UEFN integration
- Runs wherever Fortnite runs
Console
- PlayStation, Xbox, Nintendo Switch
- Supported via Unity SDK builds targeting console
- No separate SDK needed
Not Sure Where to Start?
If you're unsure which integration applies, start with the engine your game is built on.
Quick decision:
Building a mobile or PC game?
Building on a platform ecosystem?
Building a browser game?
All integrations follow the same core model — install the SDK, authenticate with your API key, and link your registered assets. The differences are mainly in how each engine handles rendering and lifecycle hooks.
More Engines Coming
We're actively expanding engine support. If your game uses an engine not listed here, let us know — we're always evaluating new integrations based on studio demand.
Don't see your engine?
Reach out and tell us what you're building with. We prioritize new engine support based on what studios need.
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