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Player Analytics & Optimization

Understand what players actually see and engage with, not just when they churn.

Endemic+ analytics dashboard showing campaign results and exposure metrics

Endemic+ provides studios with a clear, privacy safe view of how players interact with in game surfaces and environments. You can understand engagement, validate design decisions, and optimize experiences using telemetry alone, without running ad campaigns or altering your art pipeline.

This page explains how Endemic+ measurement works, what data you get, and how studios use it to make better product decisions.

Last update

February 3, 2026

Studio snapshot

Puzzle game, measurement-only telemetry

By adjusting surface placement informed by visibility data, they improved completion rates without changing mechanics or monetization.

View Full Case Study
Puzzle game screenshot showing measurement-only telemetry

+18%

Level Completion Rate

After adjusting surface placement based on visibility data.

-12%

Early session exits

Players were less likely to abandon the level mid flow.

0

Gameplay changes required

Insights gathered using measurement only tagging.

The visibility problem

Most studios lack reliable, granular insight into how players actually interact with in game environments.

While session level analytics can tell you when players churn or how long they play, they rarely explain what players saw, what they engaged with, or which parts of a level mattered before a session ended.

What studios usually know

Most analytics stacks are good at answering high-level questions like:

  • When players start and end sessions
  • How long sessions last
  • Where players churn in aggregate
  • Which levels are completed or abandoned

This data is useful, but it lacks context.

What they don't know

What's often missing is surface-level visibility into the player experience:

  • What players actually saw before disengaging
  • Which in-game surfaces attracted attention and which were ignored
  • Where attention drops inside a level or environment
  • Whether a design change improved engagement or just added noise

Without this layer, optimization becomes educated guesswork.

What Endemic+ tracks

Complement your existing analytics stack.

Instead of tracking abstract events alone, it captures what players visually encounter during gameplay.

Core signals collected:

Session events

Session start, pause, resume, and end

View events

When a tagged surface becomes visible to the player

Dwell time

How long a surface remains visible during a session

Reach

How many unique players encountered a surface

Endemic+ introduces surface-aware telemetry that complements traditional session and event analytics.

How measurement only tagging works

Instrument without reskinning or monetization

Measurement only tagging allows you to instrument in game surfaces without reskinning assets or activating ad campaigns.

Once a surface is tagged:

  • Visuals remain unchanged
  • No advertiser creatives are applied
  • Telemetry runs passively during gameplay

This makes it possible to study engagement patterns across your game while preserving full creative control and pipeline stability.

Common use cases

Studios use Endemic+ analytics to answer concrete product questions, such as:

A/B testing placements

Compare engagement between different placements or layouts using visibility and dwell time, without relying on subjective playtests.

Engagement hotspot discovery

Identify areas where player attention naturally concentrates, and detect zones that are consistently ignored.

Level design validation

Measure the impact of level or environment changes by comparing player behavior before and after a redesign.

Pre-churn surface analysis

Understand which surfaces players interacted with shortly before leaving a session.

These insights help teams prioritize design improvements based on actual player behavior rather than intuition.

Understanding what happened before a session ended

One of the most valuable aspects of Endemic+ telemetry is context.

Step 1

Surface exposure

What surfaces were visible to the player in the moments leading up to session end.

Step 2

Engagement behavior

How long those surfaces remained visible, and whether attention shifted or dropped.

Step 3

Session termination

The exact moment the session ended, correlated with the surfaces in view.

The data you get

Endemic+ provides structured, analysis ready metrics through the dashboard.

Surface-level insights

  • Engagement per asset or surface
  • Visibility frequency
  • Average dwell time

Reach and exposure

  • Unique player reach
  • Reach trends over time
  • Cohort-based comparisons

Comparative analysis

  • Side-by-side comparisons between tagged surfaces
  • Before vs after change analysis

All metrics are designed to support both fast answers and deeper analysis.

Privacy and compliance

All analytics collected through Endemic+ follow privacy first principles.

  • No personally identifiable information is collected
  • All data is aggregated and anonymized
  • Measurement aligns with industry standards for in game analytics
  • Instrumentation does not alter gameplay behavior or player experience

This ensures studios can confidently use telemetry insights while meeting internal and regulatory requirements.

Getting started with measurement only integration

Start collecting analytics

You can start collecting analytics without enabling monetization or running campaigns.

To get started:

Step 1

Integrate the Endemic+ SDK into your game

Step 2

Tag the surfaces or assets you want to measure

Step 3

Enable telemetry during initialization

No creative changes, monetization setup, or advertiser approval is required.

Engine-specific steps live in Integrations

Configuration details live in API Reference

AI Assistant

Ask anything about Endemic+

Answers grounded in the official docs.